

You can use this test case as a comparison for your own project. Benchmarking Test Caseīelow is the benchmark test case the UE4 team used to determine these settings.
#Installing pro video formats windows
Only works on Windows platforms, rendering with DirectX 11.Īs of 4.23, HAP playback does not support embedded audio or timecodes. It may also enable you to use more media at the same time, with larger resolutions. If your CPU is a bottleneck on your video performance, this setting may improve the smoothness of your video playback.

Uses the GPU instead of the CPU to decode video streams. Hardware Accelerated Video Decoding (Experimental) This setting minimizes delays, or latency, in media playback. If your video playback tends to lag, this setting may help you achieve a faster response from the WMF Media Plugin. However, enabling this setting may adversely affect the quality of the video and/or audio. If the Plugin doesn't play your media with the responsiveness, smoothness, or performance that you need, you can try enabling these options. The WMF Media Plugin offers some options that you can use to customize the way it decodes and plays back your media. When enabling Allow non-supported codecs, the Plugin player will skip the check and allow the usage of non-standard codecs. If the player plugin detects an unsupported format when accessing the media, a warning message is provided in the Output Log.Īdditionally, you can see media asset information inside a Media Player asset in the Info panel.
#Installing pro video formats install
You can now enable and allow non-standard codecs for WMF Media from the Plugins section of Project Settings.īy default, the player plugin will attempt to detect audio and video codecs that are not supported by the operating system (OS), requiring the user to install additional codec packs. There may be times when you want to use a different method of encoding your media or your own proprietary media encoder that you want to ship your game with (for example, you ship your game with an installer that provides the needed encoder). In the past, Unreal Engine only supported default codecs that were supplied with WMF to ensure that everyone could handle and process media the same way. What this means, however, is that certain users may not have a particular codec needed to decode and playback a media file.

Windows Media Foundation (WMF) handles standard audio/video playback and recording on the Windows Platform however, WMF is also extensible.īy default, WMF supports a number of different formats, encoding, and file containers, but it can also be extended with the use of optional codec packs that can be downloaded and installed from the Internet. The following sections describe the configuration options that you can set for the WMF Media Plugin in your Project Settings. Please see the Playing Live Video Captures page for an example guide on working with capture devices.
